Custom Scripting – Gameplay using Event Handlers (Part 5/5)
Welcome to the final installment in our five part series on custom scripting with AcceleratXR. So far we’ve learned how to work with the Script Manager extension for Visual Studio Code, extend the REST API, implement custom data types and write background jobs for post processing of data Today’s article will cover how to implement asynchronous and semi-real-time gameplay using event handlers. In the last article we created a background service to regenerate a players health over time. For this…